As a brief introduction, I have been working in technology as designer for almost 9 years. I have been able to work in interesting projects, travel to interesting places and meet amazing professionals. At this point of my journey, I would like to look back and share some learned lessons I would have loved to hear when I started my career.

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You are a problem solver first

Even if your career goal as designer is to work in a very specific field of the tech industry, keep in mind that your work is to solve problems. I started as a Graphic Designer, and I know how…

Something interesting happened in my country, Peru, during these last days. This is a testimony of a fight for democracy, but also a lesson about the impact of new generations being politically active and all the big changes this activism could trigger.

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A young protester looking at the Peruvian flag.

A bit of Context

Peru, as many other countries in the world, has an interesting relationship with democracy. Our democracy has been interrupted many times by dictatorships during our 200 years of being a republic. Our last dictatorship happened between 1990 and 2000 with Alberto Fujimori. He took control over a country devastated by a deep economical crisis and the thread of…

Empathy is defined as “the ability to understand and share the feelings of another.” This concept has been resounding inside my head over the last years working in technology as a designer. My personal conclusion is that the most common underlying problem for many of the issues we try to solve in our industry are related to the lack of empathy. It’s not hard to notice how that works every day, from the politician who asks for money to build a wall to stop immigration, to the lady who yells at a waitress without any effort to feel a little…

Or how to approach personal projects from scratch

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Having personal projects might be quite useful for professional growth, these can be that safe space where to apply things we learn and make mistakes in a more controlled environment. Since I started working in the tech industry as Designer, I tried to dedicate each year to (at least) one personal project to work on my spare time, and for this 2018 that project has been Meetboard. I’ve been able to collect valuable lessons during the process of building this product, and I’m glad to share those lessons in this article in the form of a walkthrough. …

A personal list of highlights and challenges

The tremendous effort John Maeda does in each annual Design in Tech Report is remarkable. The report gives us a good view of the evolution of the field over time and personally speaking, all its insights help recognize and outline the new things to learn as a designer at the short and medium term. I totally encourage you to read it all. Even though there is a lot of stuff to talk about, let me share some pieces I think are worth to mention.

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“A computational designer understands technology, has facility with representational codes and maybe programming codes […] practices…

faster cycles, better solutions

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I have always thought that the biggest challenges in design are related to the way we understand our context and how we approach its needs. In some way, our work is meant to constantly fail every time our “solutions” are confronted with the multiple forces which reality is composed of, but it’s not a pointless effort. Being aware of the value that these failures can provide us with, may be the key to improve the way we address design. …

Since I started to get more into the design of digital products, an idea has been always running in my head, the idea that what we do as digital product designers is not very different from what architects do. Like them, we try to create structures for people, but without the boundaries of a physical world. A product is basically a bunch of scenarios (rooms), with doors to open other scenarios (connections), with content or actions to perform inside each one of them. Our users are the ones who enter into these scenarios, they use the doors to go to…

How to use JSON files to create data for designs in Sketch

Many times we don’t put enough attention to the data we use in our designs. We use dummy text because from a design perspective the focus is usually on the visual UI rather than the content, but if we see the UI from an user perspective, actually is the content the most important element, being the interface just the context to show it. So, how can we improve our workflow to guarantee the quality of the content we are using for designing?

Regarding the organization of data, we need to learn more from Developing and seed data, which is used…

For dreamers and stubborn people who love technology

When I was 6 years old, my heroes weren’t batman or superman, nor any of those guys with superpowers. I found my heroes in the history books: DaVinci, Gutenberg, Ford, Thomas Edison, etc. I was a weird kid dreaming of being an inventor, not for glory or fame, but because I was obsessed with creating things. Fifteen years later (2011), after exploring many fields in design and quitting college, I finally found in technology a way to achieve that old dream, but I had no idea what to do, or how to do it. Despite the frustration that means to…

The ‘what, when and how’ of interactive prototyping

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More than 5 years ago, when I started to steer my design career towards the technological dark side, interactive prototypes weren’t as popular as they are now, but you could find some of them on the Internet. They were mainly simple animations about new ideas for interactions. What fascinated me most was how these animations communicated an idea in a way that a simple image or a detailed explanation couldn’t. I hadn’t been aware of the full potential of an interactive prototype then, but I put my efforts on making my own animations. Using After Effects and some other complex…

Eder Rengifo

Product Designer at Able

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